DRAW A SPHERE
The Sphere is a tried-and-true measuring tool that’ll help you gauge size when drawing the top half of a superhero’s head.
DEFINE THE FRONT OF THE HEAD
Create a central division that encircles the Sphere on a vertical axis to define the front of the head, then another horizontal guideline for the brow that divides the Sphere into two equal halves around the equator to define the back of the head.
DEFINE THE SIDE OF THE HEAD
Both the front and side of the head are visible at this angle; to define the side, draw a third vertical division 90 degrees from the front; this line will also have a curve to help portray the spherical form – similar to a red line on a queue ball.
FLATTEN THE SIDES OF THE HEAD
To make the temporal areas of the skull, cut the sides off; the amount of space you bring in or out of this sphere will determine how wide or narrow your character’s head appears.
DRAW IN THE EYE LINE
The Eye Line will run horizontally across the front of the Sphere, parallel to the Brow Line above, and will be used to place your character’s eyes, as well as the midpoint of the head’s overall length.
DRAW IN THE CHIN
We’ll start by defining the length of the character’s head, then add the rest of the feature Guide Lines, including the Eye Line, which will help us determine how far down the chin a character needs to go.
DRAW IN THE FEATURE GUIDELINES
To properly place the Nose and Mouth Guide Lines, simply break up the bottom half of the face’s central divide into equal thirds. With the overall length of the head set and ready to roll, it’s now just a matter of placing in the proportional foot notes.
DRAW IN THE EAR
The ear lobe sits on top of the Nose Guide Line in the u00be view, with the Brow Line leveling it off at the top; the ear shape is similar to that of the side view, but slightly more skewed along the horizontal axis.
DRAW IN THE JAWLINE
Keep your male superhero characters’ jaws angular and chins broad to give them maximum masculinity. For the ladies and youngins, you’ll want to ease up on the testosterone by rounding out and softening up those chizzled features.
DRAW IN THE BACK OF THE HEAD
The curve of the sphere will become tighter where it meets the top as the back is brought inward; the top of the head remains unchanged; only the back needs to be adjusted.
DRAW IN THE NECK
Draw thick bands of muscle that run from beneath the ears to the center of the collar bone, forming a V-shape. The neck and face are two of the most difficult parts of the human body to draw, but each can be simplified down into some very simple key forms that make it a cinch.
DRAW IN THE CHEEK GUIDELINES
It’s just a matter of pinning on the facial features and refining what’s already there from there. Sign up for the Step-By-Step E-Book that takes you through the creation of “Cleineclypto.”
How do you draw anime 3/4 heads?
How to Draw a 3/4 View of an Anime Female Face
- Step 1 u2013 Draw the Top of the Head.
- Step 2 u2013 Draw the Face’s Center Line.
- Step 3 u2013 Draw the Bottom of the Face.
- Step 4 u2013 Draw the Facial Features.
- Step 5 u2013 Draw the Hair.
- Step 6 u2013 Cleaned Up Line Drawing.
- Step 7 u2013 Apply Color.
- Step 8 u2013 Apply Shading.
How do you draw a 3/4 head male?
Drawing The 3/4 View Male Head’s Foundations
- DEFINE THE FRONT OF THE HEAD.
- DEFINE THE SIDE OF THE HEAD.
- FLATTEN THE SIDES OF THE HEAD.
- DRAW IN THE EYE LINE.
- DRAW IN THE CHIN.
- DRAW IN THE FEATURE GUIDELINES.
- DRAW IN THE EAR.
What is a 3/4 view?
2/3 view, where your subject turns their head until the line of their nose is almost touching the outline of their cheek on the far side: 3/4 view, where your subject turns their face just slightly in one direction until you can no longer see their far ear: 2/3 view, where your subject turns their head until the line of their nose is almost touching the outline of their cheek on the far side.
What does 3 quarters mean?
: a percentage that is equal to three of the four equal parts that make up something: 75% Three-quarters of the class will go on the trip. three-quarters of an hour