The Basic Forms
To draw the head from any angle, you must first understand its basic structure, ignoring even the features and reducing the head to its most basic form, as taught by Andrew Loomis in his book “Drawing the Headu2019s.”
A Sphere as the Cranium
Because the sides of the head are flat, we can slice off a piece from both sides; this plane will appear to be a perfect circle when viewed from one angle, but it will appear to be an oval when viewed from another.
A Block as the Jaw and Cheek Bones
How do you make a 3-D volume with a front plane, side planes, and bottom plane? Attach the jaw shape, starting at the brow line on the top and the center of the oval on the back (bottom plane is visible from some angles).
Step 1 – Determine the angle of the ball
The angle of the head is established with the ball at the start of the drawing, and the width of the oval determines the direction the head turns (left or right). On extreme tilts and bends, the thirds will be foreshortened due to perspective.
Step 2 – Find the thirds
After determining the ball’s angle, divide the face into thirds and wrap the thirds around the side plane and front plane, noting how the hairline and nose line align with the top and bottom of the oval when wrapped around the face.
Step 3 – Add the jaw
Measure your thirds and make sure they are in proportion to the golf ball; a common mistake is to make the jaw too long in comparison to the golf ball; pay attention to how the shape of the jaw changes as well as the position of the ball at different angles.
Step 4 – Add the features
Get a sketchbook and fill an entire page with little heads to practice inventing the head from all angles. When drawing without reference photos, you quickly realize where your weaknesses are because you can’t rely on copying images; you can only work with what you know.
How do you draw a good head?
5 pointers on how to draw a head
- Define the outer shape. For head shapes, oval, square, and combinations of the two work well.
- Place the crosshairs. Look at the center of the face and the center of the eyes to place the crosshairs.
- Define planes.
- Features and details.
- Light and shade.